Changelog

What’s new in iterel

Last updated: August 1, 2026

The latest updates and improvements to iterel. Releases go out on Saturdays and are named after the desktop build that carries them; work on the web ships continuously and appears in the same entry.

August 2026

Beta 0.0.8

Working with engines

  • Name who does the work, right in the composer. “@claude build the backend while @codex builds the UI” becomes two tasks, each with its own engine, working copy, and review — one prompt, real parallel work.
  • Hand a task to another engine without losing your place. “@codex take it from here” moves the next round across, and the task’s own history goes with it, so switching engines costs no context.
  • Contract-first work. A task can publish the interface it promises, so the tasks waiting on it can start before it finishes. If that interface changes later, the tasks building against it are flagged as out of date rather than quietly restarted.
  • Informed by — a mission can now read up to three other missions as context, so one line of work knows what a neighbouring one is doing without the two being merged.
  • Tasks can be assigned to people, not only engines. iterel never runs them, they still count toward mission progress, and a question raised during a run reaches the person the task belongs to.
  • A mission reads back in both tenses: what is running right now and who is waiting on whom, and what happened once the work is done.
  • Typing “@cod” addresses Codex. Mentions are ranked by what you actually typed, so a short query no longer lands on a longer name that merely contains it.

Composer

  • The engine and model picker is now a tree — Auto route at the top, engines with their install state, and connected provider keys with their own models — plus a filter for finding one quickly.
  • Only choices you can actually pick are listed. Engines you have not installed and providers without a key stay out of the way at the moment of dispatch; setup keeps its home in App settings.
  • Claude runs offer Fable and the highest effort setting wherever the installed version supports them, and rows that use your own API key now share the same model list instead of drifting a generation behind.

Tasks

  • The conversation now stays with the task instead of being rebuilt every time you move between sections, so your place in it survives the switch.
  • The task header says whether a run is ready to start, and how long the task has been open.
  • Starting a task with a real prompt makes you its assignee.
  • Images generated during a run appear with that round’s changes and are saved to the project’s Assets, credited to the engine that made them.

Projects

  • Projects on your own Mac open in the same studio as everything else. Whether you start from scratch, from a folder, or from a repository, you get one project and one interface — a folder on your machine is a binding on the project, never a separate world.
  • In the desktop app, a local project keeps its folder when it moves into the studio, so engines can run straight away instead of asking you to pick the folder again.
  • Archive or delete a project from the projects list. Archiving frees the free plan’s cloud project slot, so the upgrade prompt now suggests something you can actually do.
  • A project created from a repository takes its name from the repository instead of arriving as “Untitled project”.
  • Drafts are grouped on their own, and opening a project shows that it is loading instead of appearing to ignore the click.
  • The free plan’s single-project limit counts collaborative cloud projects only. Projects that live on your own Mac are unlimited.

On your phone

  • Tasks are built for the phone: a bottom navigation bar, tabs for overview, conversation, and changes, and a composer that stays above the keyboard.
  • A new attention banner surfaces the task that is waiting on you.

Desktop app

  • The Build and Design switch responds to clicks again — every click on it used to move the window instead.
  • Closed panels and focus mode no longer leave invisible drag zones over the header, where clicks appeared to do nothing.
  • Codex runs report their progress to the app directly, including images they generate along the way.
  • When the app cannot reach iterel it now says so plainly, and returns to your work by itself the moment the connection is back — no reload, no restart.
  • 0.0.8 is signed, notarized, and delivered automatically to existing installs on next launch.

Signing in

  • Signing up with an address that already has an account now says so and points you to sign-in or password reset, instead of asking you to check an inbox where nothing will arrive.
  • “Didn’t get it? Send the email again” — a confirmation email can now be resent, and the new link behaves exactly like the first one.
  • Confirming your email from the desktop app finishes signing you in inside the app. If the link opens in a different browser, the message says so and confirms the account is ready.
  • Sign-in problems are described in words instead of an empty message, including the reminder that the human check has to be redone after a failed attempt.
  • “Remember me” works again for returning visitors.

Documentation

  • New page on addressing: naming engines in the composer, why one plan becomes separate tasks, how declaring scope buys parallel work, handing a task to another engine, assigning to a teammate, and reading a mission. Addressing engines is free on every plan.

Platform

  • Product analytics run only after you accept them. Crash reporting and page-speed measurements, which say nothing about who you are, continue as before.
  • Interface copy added this week is translated into every supported language.
  • Patched the last high-severity dependency vulnerability in what ships to production, and added abuse protection to the endpoints that send mail or generate on iterel’s account.
  • General reliability and performance improvements across the studio shell, panels, and the projects list.

Bug fixes

  • A design containing an SVG no longer breaks the canvas it is rendered on.
  • Opening a task the moment you create it no longer reports “Task not found”.
  • A mission that is still loading is no longer announced as archived.
  • In Design, the page switcher’s add button said “Add frame” while it created a page. It says Add page.
  • The project integrations panel no longer re-checks its status over and over in the background.
  • Various smaller fixes across the studio, canvas, and panels.

July 2026

Beta 0.0.6

iterel on your phone

  • Install iterel on your phone and pick up work anywhere: your projects, your tasks, the conversation, and the review card with the evidence behind a change.
  • The job a phone is actually good at — answering a question that is holding up a run. Answers and follow-up rounds sent from your phone are delivered to the Mac doing the work, with proof they arrived.
  • Push alerts when a run needs you or work is ready to review. Alerts are deliberately thin: the question, the diff, and the receipt are fetched only once you open the signed-in app.

Notifications

  • A persistent notification inbox in the app, so an alert you missed is still there when you come back.
  • Push and email notification controls in App settings, and every recurring email carries a working unsubscribe link.

Projects

  • Start where the work lives. New project setup takes a location — on your Mac or in the cloud — instead of sending you down separate paths, and a project made from a folder takes that folder’s name.
  • The free plan’s cloud-project limit is stated on the front door, before you fill in a form, instead of failing at the moment you press create.

Local projects

  • Design works on a local project, with the full canvas and no cloud traffic — the work stays on your machine.
  • Share for review from a local project. Publish one saved snapshot of a design for review — never the project — without using your cloud project slot. Review links, reviewers, and comments stay free.

Running engines

  • Usage-limit warnings from Claude and Codex reach you now, with the time your limit resets, and stay visible after the run ends.
  • Work survives a crash or a power cut: interrupted rounds are recovered or closed with a receipt saying what happened, edits stranded in a working copy are visible before you accept or discard them, and a snapshot is taken before every run.
  • A run that is genuinely stuck is caught by a watchdog, while a run waiting on you — a plan, a question, an approval — is left alone.
  • A run bills the account you chose for it. Stray provider keys in your environment can no longer redirect it.

Desktop app

  • Quitting no longer loses work. iterel asks about runs still in flight and flushes unsaved changes before the window closes.
  • iterel for Windows. The app is published for Windows and every build is installed and launched on a real machine before release. The installer is not yet code-signed.
  • Fixed a black screen on launch, on both Windows and Mac, and a rebuild that briefly shipped a cut-down interface instead of the real app.

Plans

  • Parallel work is not a paid feature. Free runs up to ten tasks at once and paid plans are unlimited under fair use — runs happen on your own machine and engine subscription, so there is nothing here for us to meter. Active chats on Free go from 3 to 25.
  • Viewing, commenting, and review links are free on every plan, and the app now says so. Where a paid plan is genuinely needed — remote control of your Mac from another device — it is named specifically instead of implying that project access or collaboration is gated.
  • Plans, checkout, and what each plan entitles you to are handled in one place, so an upgrade takes effect immediately and a lapsed plan reports honestly.

Tasks

  • A task now carries what you were looking at when you created it into its first round, so the engine starts with your context instead of asking for it.
  • Long reports and review pages gained a section index, so you can move through a document instead of scrolling it.

Platform

  • iterel is genuinely translated into 12 languages beyond English, replacing the English drafts the interface was shipping.
  • The privacy policy now states the open-beta recording facts as implemented: session replay runs only with your consent, text you type is masked, processing is in the EU, and you can withdraw from Cookie settings.

Beta 0.0.3

Missions and planning

  • Mission PRDs. A mission can carry a written PRD, generated from what the project already knows, and turn that PRD into tasks.
  • Missions gained target dates and health, plus a roadmap lens on the full-screen board.
  • Project updates — a status write-up for the people who are not in the tool, narrated from a fact sheet of what actually happened rather than an impression of it.
  • Triage. Requests from teammates land in one queue and are promoted into tasks with a mission and a priority.
  • A PRD whose generation failed can be retried from the document instead of dead-ending there.

Bring your backlog

  • Import from Linear. Issues become tasks, projects become missions, and comments, labels, and assignees come across; every task links back to its Linear issue. Use an API key or a CSV export — the CSV never leaves your browser.
  • Slack intake. “Send to iterel” on a message, a slash command, or an @-mention drops straight into the same Triage queue.

Design system

  • Design system v1. iterel reads the design system out of your repository, or scaffolds one for a project that has none, watches for drift, and can resync.
  • Components authored in iterel are written back to your codebase as real code, and the two directions stay in sync.

Design

  • Pages and versions. A design carries pages, keeps their history, and can be viewed as it was at an earlier point.
  • Properties gained named styles, image crop and fit, gradients, and variable bindings.
  • Editing is markedly faster: dragging, zooming, and typing no longer re-render the whole page.
  • Figma import, in Design, for a project bound to a Figma file.

Whiteboard

  • Large boards load and stay responsive, and everything on them persists reliably.
  • Whiteboard formats — business model, bets, personas, positioning, journeys — with an action composer for working on them.

Sharing

  • Share for review. Share one artifact, design, or whiteboard for viewing or commenting. Reviewers see a shell containing only that target — never your tasks, context, or machine — and can comment without an account.

Preview

  • Preview a task’s work. Start the project from the task header and iterel opens it once it is up — the exact working copy for that task, with live reload. Closing preview or leaving the task stops it.

Composer and shell

  • Attachments in the composer — bring a file into the conversation with your prompt.
  • Saved chats live in the left panel and keep the capability they were started with; questions stay chats and work becomes tasks.
  • Command center and Comments stay reachable at every width instead of disappearing into a menu.

Bug fixes

  • Fixed a fault where autosave could clear a saved board, with new guards against a repeat.
  • A new whiteboard note can be typed into immediately.
  • Creating a task from the board waits for the task to exist before moving it.
  • Signing in from the desktop app is protected by the same human check as the web, and a link that sent you to sign in returns you where you were going.
  • Various smaller fixes across design workflows and the public beta launch path.

Something missing or broken?

Tell us

Email support@iterel.com, or send feedback from the account menu inside the app. Every release here started as something someone reported.

Read the product documentation